Hannah Nicklin is a writer, narrative/game designer, academic and artist working at the confluence of games, activism, and digital art. Her work centres on finding the best forms and techniques to allow a story, theme, or source materials to flourish in a compelling and original manner.
She has worked with and for organisations such as Santa Ragione, Draknek, Die Gute Fabrik, Twisted Tree Games, The Royal Shakespeare Company, The V&A, The Wellcome Collection, Rock Paper Shotgun, Alphr, The Space, Hide & Seek, and Coney.
Richard Lemarchand is a game designer, an educator and a consultant. He worked at Naughty Dog for eight years where he led or co-led the design of all three PlayStation 3 games in the Uncharted series. He also helped to create the game series Gex and Soul Reaver at Crystal Dynamics.
He is now an Associate Professor in the USC Games program, working out of the Interactive Media & Games Division of the University of Southern California’s School of Cinematic Arts.
After having announced our festival keynotes and dates (May 7-12), we’re now thrilled to announce that our 2019 Freeplay Awards are now open for submissions!read more
We’re thrilled to announce that this year’s festival dates are May 7th–12th. Our theme this year is INTROSPECTION, and our international keynote speakers are the wonderful Hannah Nicklin & Richard Lemarchand. We have a bunch more international speakers to announce soon, so watch this space!read more
We’re super excited to announce that Freeplay is a program partner for the delightful event Showtime Night Market – a collaboration between Testing Grounds and The Rose Street Artists’ Market, who’ll bring you two night markets in summer 2019!read more
Freeplay acknowledges Traditional Custodians of the Lands upon which the festival takes place.
We pay respect to their Elders past, present, and emerging, and to all Aboriginal and Torres Strait Islander people in the wider community and beyond.
Sovereignty was never ceded, and this always was and always will be Aboriginal land.