Freeplay Independent Games Festival - 14-15th August, State Library of Victoria, Melbourne
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Experimental Gameplay Project

Inspired by Petri and the Experimental Gameplay Project, we’re taking a leaf out of their book and trying to get the local community involved in rapidly prototyping and iterating over any and all wacky gameplay experiments rattling around their head.  It’s all very informal at the moment, so we don’t have many rules, and it’s pretty much: take a theme, make a game, don’t spend more than 7 days on it, and try to do something experimental with the mechanics.  You can use whatever tech you want, you can build as big a team as you want, you can outsource all of your art, just don’t take any longer than the 7 days!

When we’re close to the end of the month, we’ll sort out some sort of exhibition / party / get-together to show off everyone’s projects, and we’ll also look at hosting them on the freeplay web-site.  Oh, and because it’s our first month we’re going to leave the theme open, but if you need some structure, use the one from the official Experimental Gameplay Project site.

We’ve set up a discussion space on our forums, but if you’re interested in being more public, feel free to comment below.

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One Response to “Experimental Gameplay Project”

  1. Paul says:

    After Freeplay, I had an idea that I was going to hold off on doing until October, but I had a quiet weekend 2 weeks ago and decided to try putting something together. I’ve documented it on my blog and on youtube, and I’m planning on doing the same for the October project.

    http://www.paulcallaghan.net/
    http://www.paulcallaghan.net/tag/experimental-gameplay/

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