Experimedia is still free!

Even though 2010 is sold out, Experimedia is still open to the public and is FREE!

Open from 10:00 to 18:00, you can get your hands on 12 locally developed indie games, experience digital art, and listen to some talks on games, culture, and development.

Games

Shadow Field – Shadow Field Team

Shadow Field is a preternatural tactical strategy game for the iPhone. You control four members of a scientific research team as they defend an isolated village from an unimaginable horror…

Jolly Rover – Brawsome

An original 2D point and click adventure game from Brawsome! Players follow the short and stubby tail of canine protagonist Gaius James Rover across three wild and untamed tropical islands, as he attempts to fulfil his dream of starting a circus, hampered only by pirates, villains, voodoo, love and considerable lack of loot.

MineQuest – Play-Bit Entertainment
An original Facebook game made for those sick of farming crops and building towns. Take control arcade style as you dig deep into the earth in search of gems, gold and other treasures! Visit a variety of challenging levels and compete with your friends to bring back the most riches!

The New Prison – Blue Garden

Strange people are welding leaves to trees under the cover of night. Figure out why in this Mystery/Comedy themed adventure for the PC.

Tiberian Sun Rising – CnC Source

A reimagining of the original Command & Conquer Tiberian Sun made in 1999. Tiberian Sun Rising a total conversion modification for C&C3: Tiberium Wars. The old favourites return in this Real Time Strategy game, new features: new units, asymmetrical factions, dynamic environments, Tiberium mutation and much more!

Colourbind – Finn Morgan

Colourbind is a 2D platformer/puzzle/physics game in which the player must guide their vehicle to the end of each level. The complicating factor is that things don’t just fall down – objects are pulled by gravity in different directions, depending on their colour.

Hazard: The Journey Of Life

The Journey Of Life is a philosophical labyrinth of paradoxical space. It’s vibrant, colourful, surreal and mind bending, and it’s going leave you asking questions.

A Noir Tale – The Table Flippers

A Noir Tale is a detective thriller with a comic-book aesthetic, set in an alternate version of the 1930s. Players investigate a series of murders, investigating crime scenes and suspects. The gameplay mechanics are akin to the Myst series, with players using reasoned analysis and deductional logic to garner evidence.

Virus Blaster – MAR

Virus Buster is a side scrolling platform game for children, like Super Mario Bros where you’ll be playing as Tim’s white blood cell. Tim is a 10 year old boy in a conquest to defeat the viruses inside him, by throwing them antibody.

Exigo – Grimoire Studios

A 3rd Sci-fi co-operative survival multi-player game whereby players defend an outpost perimeter against waves of enemies.

Noontide – Team Noontide

Noontide is a hack and slash platformer. In a dystopian future, society has been thrown in to civil war. Minority groups, such as the Clone Miners, seek a voice within this unstable landscape. As a result, conflicts are eventuating across the city.

Art

Ignis, Fatuus, Tacnode – Champagne Valentine

An abstract 3D accordion playing ambient oscillating sound designed in collaboration with Aaron Meyers.

Infinity Pals – Kate Geck

Two interactive soft sculpture creatures that will read your energy to divulge your fortune. The creatures are made of fur, wadding, felt and polar fleece and are designed to be touched. Their psychic capacities are mediated through Flash applications that respond to input from customised, soft game controllers.

Resist, She said. – Sister0

A real-life account of a eviction mêlée. By paying careful attention to logos, costume, colours, flags, hierarchy and tools, the character references video-game culture (‘Pac Man’, ‘counterstrike’, ‘Capture the Flag’) in the dramatic use of levels & ready made objects such as; crowbar, dead red roses, drill and the flag.

Vinyl Arcade (Video Documentation) – Lucas Abela

The vinyl rally is a large-scale interactive installation combining sound art, sculpture, video art, new media and competitive sports into every kid and kidult’s dream-hybrid; a kinetic, immersive, participatory play-set. The vinyl rally combines vinyl fetishism, video arcade mystique and the machismo of motor sports into a video game played within a real world setting! Imagine a racing track constructed from a mass of disused vinyl records, where remote control cars with styli attached to their chassis are raced by members of the crowd.

Mellifera – Andrew Burrell & Trish Adams

Mellifera is virtual environment linked to a complimentary series of real-time exhibitions in gallery and museum spaces. This version of mellifera runs on OpenSim and is accompanied by a real- time abstracted environment that forms itself from data it collects from the within the original mellifera world. The artists’ poetic and scientific interactions with honey bees has inspired the development of this work.

BabelSwarm – Adam Nash, Christopher Dodds & Justin Clemens

Babelswarm is a real-time 3-D and audio art project built in the virtual world of Second Life. It was the winner of the Australia Council’s first Second Life arts residency, and was launched simultaneously in-world and at the Lismore Regional Gallery in New South Wales, Australia.

Talks

See the progam here for session times

Saturday

Everything Old is New Again – Culture

Neil Rennison, David Surman, Nancy Mauro-Flude, others t.b.c. Chair: Andrew Goulding

From 8-bit graphics to chip-music, from digital choose your own adventure books to iPad scrabble, new technology has come so far that the technical restrictions of yesteryear are now stylistic choices.  From art to gameplay, this session looks at how everything old is new again.

What Does it Take to Develop a Game? – Design / Education

Paul Taylor

From the initial design, then continuing through performing the game development, and culminating with the process of selling the game, our hands-on workshop will quickly teach you what developing games is all about.

Getting Started – Design / Art / Code

Ted Hung, Cameron Bonde

It’s never been easier to get started in game development.  Free tools, tutorials, technologies, opportunities, and avenues for your work to be seen by a broad audience, exist all across the internet.  This session looks at some of these tools, where to find them, and how to go about getting the best from them.

Sunday

Sleep is Death – Design

Mike Skolnik

Jason Rohrer’s Sleep is Death is a unique experience.  Straddling the space between game and interactive art, it lets two players collaborate on a story in engaging and unpredictable ways.  This session looks at the possibilities of this unique piece of software.

Play is Everywhere – Design / Culture

Anna Dunne, Morgan Jaffit, David Glen, Thomas Killen, Helen Nicholson, Vincent Trundle.  Chair: Javier Candeira

As much as people on both sides of the fence might deny it, games have slipped into the wider culture.  From iPhones to Facebook, from movies to novels, and from classrooms to cities, games and play are inescapable.  This session looks at the changing face of gaming and the mainstream.

Ask a Game Developer – Design / Culture / Code / Art / Biz

Jason Bakker, Conor O Kane, Trent Kusters, Sam Mayo, Alistair Doulin. Chair: Claus Höfele

Have a burning question about how games get made?  This is your chance to have it answered by our experienced panel with experience across all disciplines.

One Response to Experimedia is still free!

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