Since 2004, Freeplay has played host to thousands of attendees and hundreds of talks from speakers such as Harvey Smith (Deus Ex), Kieron Gillen (Rock, Paper, Shotgun), Jonathan Blow (Braid), Brandon Boyer (IGF chair), Adam Saltsman (Canabalt), Mare Sheppard (N+), Tesuya Mizaguchi (Rez), Erin Robinson (Gravity Ghost), and Steve Swink (Scale). Freeplay has a proud history of showcasing local independent games at both its arcade and awards, including Jolly Rover (Best Australian Game 2010), Antichamber (Best Australian Game 2011), Stickets (Best Australian Game 2012), and Framed (Best Australian Game 2013). Iconically-Melbourne, Freeplay has consistently been part of the city’s culture, having partnered with ACMI, the State Library of Victoria, Next Wave, The Wheeler Centre, Federation Square, The Arts Centre, and the City of Melbourne over the years.
Freeplay continues to champion creative and artistic exploration and experimentation within games, highlighting and uncovering grassroots talent in Melbourne and Australia, as games continue to grow and gain cultural significance and legitimacy.
Maize Wallin (Workshops Coordinator) is a Melbourne based composer, sound designer, and audio programmer. Maize consults in Australia and around the world on these topics, and is heavily engaged in the game development community, and in activism and representation within it. Maize’s community focused works include PyEnbies (2017), #ResistJam presented by IGDA and Devolver (2016), Game Art Melbourne Exhibition, co-directing Glitchmark’s Holograph conference (2014), musical instrument videogame series CTRL_Coda, and Encounters by Microsoft Social NUI lab and VCA in 2015. Maize’s work has been shown extensively in prominent Melbourne galleries and museums, and had a two month residency in the Vienna MuseumsQuartier in 2016.
Trent Kusters (Chair) is the founder and director of indie game development collective League of Geeks and a lecturer at the Victorian College of the Arts. Previously, Trent was design director at Torus Games, consulted the film industry as well as state and federal governments on game development and design, has written on games culture for major publications, and was named one of Australia’s 25 top young achievers in 2010 by Triple J. Trent is also invested in the future of game development; fostering and mentoring students and contributing to the game development community wherever possible.
Anna Burkey is a producer and cultural programmer, creating and driving high-quality programs. Anna works across the creative arts, but is particularly fond of books and reading. Her artistic roots lie in Edinburgh, the world’s largest festival city, and she’s fascinated by the way that stories translate across format, from illustration, words and books to games and technology. Currently, Anna is managing Reader Development for the State Library of Victoria in Melbourne, supporting the development of a new strand of family programming and heading up the national Centre for Youth Literature.
Cameron Rogers (Secretary) is a screen industries lawyer, specialising in film, television, transmedia projects, and the games industry. He is a founding board member of the Freeplay Independent Games Festival. Cam has acted for several games companies around Australia, including Tin Man Games, The Voxel Agents and Robot Circus, and is passionate about the future of the industry in Australia.
Dr. Hugh Davies (Acting Vice Chair) is a senior lecturer in Media, Screen and Sound at La Trobe University, and is deputy director of the Centre for Creative Arts. Prior to assembling the Freeplay Board with former Executive Director Paul Callaghan, Hugh held a position on the board of the Australian Network for Art and Technology for six years, serving for two years as board chair. Hugh is the founder and creative director of Analogue Art Map, and works from his practice as an artist have been exhibited internationally. He is pursuing a PhD in transmedia gaming through Monash University.