Between now and the festival, we’ll be running daily interviews with speakers, judges, past award winners, associate producers, advisory committee members, and whoever else we can find who we think might be interesting.
First up is our director Paul.
What are you working on right now?
Freeplay. We’re close now. Really close. This year more than previous years has been a rollercoaster, but I’ve reached a point of zen-like calm now. Every day is another day of solving problems, putting things in place, and prepping all of the new things we have in store.
I’m really excited about our new Playful Program as an expansion of the core festival, and I’m both trepidatious and hopeful about our (un)keynote, but running a festival is about findin the balance between a continuation of what’s gone before and experimenting with as many new ideas as you can
What has been the biggest change with what you do in the past 5 years?
Going from working in a studio to teaching to being a freelancer and to working on this festival. Along the way I’ve found the things that I’ve become interested in shifting to something broader. I’m still hugely interested in videogames, but I’ve become more interested in them as cultural and artistic artefacts and how they influence – and are influenced by – more pervasive models of play.
And I’m constantly amazed at the technological shifts we’ve seen. It seems like more creative and independent development has become something not only viable, but essential to the games’ development sector. There are so many exciting ideas and new genres happening all the time both locally and around the world, that I really think there’s never been a better time to be working in games.
What do you wished you’d worked on? Why?
I’ve been pretty lucky recently in the projects I’ve been able to work on this year. A few of those though, I wish had gone a bit further. I often find myself wondering about the games that got away and trying to figure out what could be salvaged in another form.
What are you most looking forward to?
Quite a lot
Freeplay, obviously, but also what I hope is a shift towards seeking out more personal, more human, and more playful games and experiences locally. There’s so much changing in tech, in art, in culture, in games, and in play, and it’s really cool to see all of that stuff coalescing and the start of what should be some really exciting projects.
What is your favourite ever creative moment?
There’s more than just one, but they happen in similar ways on every project. I really like the moment when you’re in freefall and you aren’t quite sure how you’re going to solve a specific problem, but just by doing the work and pushing forward, you find something that can be quite surprising. We saw it with our (un)keynote this year – something that we think is cool, but that only came about through having to solve issues around funding and programming.
Paul works his day job as a freelance writer & game developer, directs the Freeplay Independent Games Festival, sits on the board of the Game Developers’ Association of Australia, and occasionally finds time to write his own fiction.