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Freeplay 2012 – Chaos and Grace

Normally around this time – when it becomes necessary to announce that Freeplay is actually happening – we take a look back and reflect on the changes since the very first Freeplay and try to place what’s happening around us in some sort of context.

We don’t want to do that this year.

Instead, we want to look around at the moment we’re in now, reflect on that, see how it’s informed the festival, and then turn our eyes towards the future. Six months isn’t that long away, but beyond that there will be another six, and then another six, and then another, and that’s where the amazing stuff lives, not in the past, but in the future – and where we think the 2012 Freeplay festival theme fits into that. Continue reading

Cherchez La Femme

Coming out of Freeplay were really concrete and tangible themes of inclusion, accessibility, gender, and recognition, which we hadn’t really given space within the festival itself to properly explore. We didn’t want to wait a whole year before doing that though so we decided to put our feelers out and see if any other groups would be interested in exploring those topics in relation to gaming. Continue reading

Game/Play at the National Gallery of Victoria

This year’s Freeplay is barely over and we’re already turning our heads to our next project with the National Gallery of Victoria in their newest gallery space, NGV Studio.

We’re helping to curate a mix of the digital, analogue, playful, artistic, and creative from Saturday 24 September – Sunday 23 October, and we’re looking for art, games and people to showcase their work. Continue reading

Wrapping up…

When we came up with our theme of Handmade for this year’s festival we sketched out a list of ideas that it meant to us, one of which was the realisation that a festival wasn’t actually a concrete thing without an audience. In many ways the process of designing a festival is like designing a game. You’re creating a possibility space for an experience – an experience that becomes unique for everyone who comes along, influenced by their focus, their desires, their relationship to the speakers or the topic or each other, and things as simple as where they sit in the room. Continue reading