2010 Advisory Committee

Christy Dena, Director, Universe Creation 101

Christy Dena specializes in the design and production of trans/cross-media projects. She designs, writes and directs transmedia projects and is developing her own creative projects and web services.  She creates alternate reality games, is currently writing a short animation and consults on transmedia franchises. Her clients include Nokia Finland, Australian Broadcasting Corporation, Wieden + Kennedy, Australia Council for the Arts, Australian Film Festival, Australian Film, Television and Radio School. Christy has given keynotes at Power to the Pixel, London Film Festival and the First International Conference on Cross-Media Interaction Design in Sweden. She co-wrote the Australian Literature Board’s Writers’ Guide to Making a Digital Living.

Christy wrote the first PhD on ‘Transmedia Practice’. She has published chapters on cross-media in numerous industry and academic books. She has given presentations on the design of cross-media projects to companies and organisations worldwide such as Nokia Finland; Microsoft Research; O’Reilly Media; Australia Council for the Arts; AIMIA; Film Australia; Australian Film, Television and Radio School; Australian Broadcasting Corporation and many more. She has spoken at numerous industry festivals and events worldwide. Her mentoring clients include the UK-based cross-media lab for filmmakers Pixel Lab; theIndigenous Crossover Lab, the Australian Literature Board’s Story of the Future initiative; AFTRS’ Laboratory of Advanced Media Production; and others. She began working in theatre as a writer and performer in comedy cabarets touring under the Melbourne Comedy Festival; and as a digital producer of special effects for television commercials, CD-Roms and websites in the mid 1990s.

Christy has a PhD in Transmedia Practice from the School of Arts, Letters and Media (University of Sydney); Postgraduate Diploma in Creative Writing from the School of Creative Arts University of Melbourne; and Bachelor of Arts (Visual and Performing Arts) from Monash University.

Website: www.UniverseCreation101.com

Grant Meredith

Grant Meredith, Lecturer, University of Ballarat

Grant Meredith is a lecturer and researcher with the Graduate School of Information Technology and Mathematical Sciences at the University of Ballarat. Grant lectures in multimedia and computer games design related courses. At the moment he is engaged within virtual world research and development for both pedagogical and simulation purposes. In his spare time Grant produce/direct short films, and collects and plays old game consoles. For some reason Grant is particularly interested in 1st and 2nd generation gaming with a real focus on Pong and associated clones.

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Thea BaumannThea Mai Baumann

Baumann is a producer, curator, and artist, with a focus on delivering cross-artform projects, exhibitions, and symposia informed by networked and digital (sub)culture, nomadic forms of curatorship, and contemporary art emerging from the Asia-Pacific region.
She is Executive Producer for Aphids, where she is currently producing EXILE - an opera for Ipad with media design by artists Champagne Valentine (Amsterdam).
She has curated projects that have premiered in Australia the work of artists such as Nullpointer (UK), Brody Condon (US), Cory Arcangel (US), Cao Fei (China). Curated exhibitions exploring gaming technologies and game culture include:  Fragged (2003); Mechalust- robot love and desires (2004); Otakulture (2005), and Sports Club for the Next Wave Festival (2010).
Baumann  was Producer for MAAP -Multimedia Art Asia Pacific (2004 – 2006); Game Art Coordinator for Electrofringe Festival (2003 -2004); New Media Coordinator for The Straight Out Of Brisbane  (2003 – 2004); and was previously involved as a presenter artist at the inaugural Free Play in 2004, and Curatorial Advisor for Free Play – The Independent Game Developers Conference at ACMI in 2005.

Harriet Wakelam

Harriet works with technology (currently at Sensis), but is most interested in what happens when technology, need, experience and community collide – her passion is play – and exploring the services and design required to help technology make life more creative, effective, focussed and fun.

She used to work as a production/project manager for Itomic and before that for Telstra in the Pilbara. While up there she got to do really cool stuff like Hip Hop via Video Conference.

Harriet’s key interests are UX, connectivity, service design and play, particularly the way they relate to networked business communities. This years’ fascination is collaborative competition.. and how networks and digital strategy can achieve this nirvana.

Tom JohnstoneTom Johnstone

Tom Johnstone has worked for the likes of Criterion Games, Evolution Studios and Rockstar Games on franchises such as Burnout, Motorstorm, GTA, Midnight Club and Red Dead Redemption. He is currently going back to study a Master of Architecture and freelancing as a graphics/systems programmer for a handheld and mobile phone games company Double 11 formed by ex-Rockstar employees and based in the UK. Previous to this he worked in Rockstar’s core technology team, primarily focussing on PS3 R+D and providing support to all studios worldwide.

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