Freeplay in 2016

After our biggest festival and biggest year ever in 2015 — ten days! — this year, we’re doing things a little differently. The festival as an organisation is evolving, and that means that instead of focussing on our annual festival bringing together game-makers,...

Online Festival: The Last Few Days

Earlier this week our Online Festival came to a close. In case you missed them, here are the panels that happened in those last few days, archived for your convenience. Every panel from the Online Festival can be found here. If you’re in Melbourne, don’t...

Online Festival: Weekend Panels

Our Online Festival continued over the weekend with a bunch of insightful panels. If you missed any of them, fear not! They are all archived on YouTube and you can watch them whenever you want. All videos of the Online Festival can be access on the Online Festival...

Online Festival: Australia From The Outside

Kicking off the Freeplay Online Festival last night, Siobhan Reddy (UK, MediaMolecule), Alex Hutchinson (Canada, Ubisoft Montreal), and Bennett Foddy (New York, Independent) discussed what it is like being an Australian games developer living overseas. They discussed...

Fast Five – Chris Johnson

In the lead up to this year’s festival, we’ve asked some of our speakers a set of Fast Five questions about their work and their thoughts on games in Australia. Today we have independent game designer Chris Johnson. Chris is currently developing Expand,...

Fast Five – Laura Crawford

In the lead up to this year’s festival, we’ve asked some of our speakers a set of Fast Five questions about their work and their thoughts on games in Australia. Today we have Laura Crawford, who is an academic in Games and Interactivity at Swinburne...

Fast Five – Meghann O’Neill

In the lead up to this year’s festival, we’ve asked some of our speakers a set of Fast Five questions about their work and their thoughts on games in Australia. Today we have games reviewer, music teacher, and composer Meghann O’Neill, who will be...