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	<title>FreeplayFreeplay &#187; Tags Archives for  2009</title>
	<atom:link href="http://www.freeplay.net.au/tag/2009/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeplay.net.au</link>
	<description>Freeplay Independent Games Festival</description>
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		<title>Experimedia Audio</title>
		<link>http://www.freeplay.net.au/2009/12/experimedia-audio/</link>
		<comments>http://www.freeplay.net.au/2009/12/experimedia-audio/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 01:09:37 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Festival]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Experimedia]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?p=594</guid>
		<description><![CDATA[Thanks to Level 3, we have audio from some of our Experimedia sessions available as .mp3 Ask A Game Developer Game Design Challenge Games Criticism and The Danger of The Fanboy (or girl) Playing In Somebody Else&#8217;s Sandpit From Start To Finish]]></description>
			<content:encoded><![CDATA[<p>Thanks to<a href="http://level3.org.au/"> Level 3</a>, we have audio from some of our Experimedia sessions available as .mp3</p>
<ul>
<li><a href="http://www.freeplay.net.au/wp-content/uploads/2009/12/AskAGameDesigner.mp3">Ask A Game Developer</a></li>
<li><a href="http://www.freeplay.net.au/wp-content/uploads/2009/12/InfiniteInteractiveGameDesignChallenge.mp3">Game Design Challenge</a></li>
<li><a href="http://www.freeplay.net.au/wp-content/uploads/2009/12/GamesCriticismAndTheDangerOfTheFanboyOrFangirl.mp3">Games Criticism and The Danger of The Fanboy (or girl)</a></li>
<li><a href="http://www.freeplay.net.au/wp-content/uploads/2009/12/PlayingInSomeoneElsesSandpit.mp3">Playing In Somebody Else&#8217;s Sandpit</a></li>
<li><a href="http://www.freeplay.net.au/wp-content/uploads/2009/12/FromStartToFinish.mp3">From Start To Finish</a></li>
</ul>
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		<title>Sessions available on YouTube</title>
		<link>http://www.freeplay.net.au/2009/11/sessions-available-on-youtube/</link>
		<comments>http://www.freeplay.net.au/2009/11/sessions-available-on-youtube/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 11:03:28 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Festival]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Freeplay]]></category>
		<category><![CDATA[Petri Purho]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?p=582</guid>
		<description><![CDATA[Thanks to Chris Watts and Souri from tsumea, the following sessions are available on the tsumea YouTube channel: Opening &#38; Welcome The New iKid on the Block Kynan Woodman &#8211; Development Director at Firemint Neil Rennison &#8211; co-founder of Tin Man Games Paul Motion &#8211; Senior Producer with IronMonkey Studios Launched in 2007, Apple&#8217;s iPhone [...]]]></description>
			<content:encoded><![CDATA[<p>Thanks to <a href="http://www.designerwatts.com/">Chris Watts</a> and Souri from <a href="http://www.tsumea.com/">tsumea</a>, the following sessions are available on the tsumea YouTube <a href="http://www.youtube.com/user/tsumea">channel</a>:</p>
<h2>Opening &amp; Welcome</h2>
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<h2>The New iKid on the Block</h2>
<p>Kynan Woodman &#8211; Development Director at Firemint<br />
Neil Rennison &#8211; co-founder of Tin Man Games<br />
Paul Motion &#8211; Senior Producer with IronMonkey Studios</p>
<p>Launched in 2007, Apple&#8217;s iPhone has, in its brief lifetime, created a new market for independent developers looking to create highly-innovative, smaller-scale projects. This panel explores the issues, challenges, and successes that the iPhone brings to traditional developers.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/wlXUtHgsGD0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/wlXUtHgsGD0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h2>Agile Development</h2>
<p>James Hudson &#8211; Nocturnal Entertainment</p>
<p>Agile development is an attempt to allow development to be more reactive to change, to increase iteration speed, and to increase communication between members. This workshop looks at the pros and cons of using agile in a real world game project.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/a_xMBR00fII&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/a_xMBR00fII&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h2>Playing in Someone Else&#8217;s Sandpit</h2>
<p>Cameron Lee &#8211; Development Director at Electronic Arts<br />
Blake Mizzi &#8211; Lead Designer at Torus Games<br />
Tarwin Stroh-Spijer &#8211; Director at Touch My Pixel<br />
Craig Duturbure &#8211; Freelance Games Designer</p>
<p>Australia has a reputation for delivering licensed titles – including Spongebob Squarepants, Transformers, The Fast and the Furious, and others. This panel looks at the challenges involved in working within the constraints of somebody else’s idea – and how you maintain your own creative voice while doing so.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/3mk7ajQ3BK0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/3mk7ajQ3BK0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h2>The Art of Getting Things Done</h2>
<p>Rory Hart &#8211; Head of Development on the virtual worlds project ExitReality</p>
<p>The collaborative nature of games development is one of it’s most rewarding facets, and also one of the most difficult to get right – from estimating tasks, to scheduling milestones, to handling communication, many starting developers struggle with this shift away from their core discipline.</p>
<p>This workshop looks at the fundamentals of managing projects and teams.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/26f-lm9ZV6A&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/26f-lm9ZV6A&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h2>Petri Purho &#8211; Keynote</h2>
<p>Petri Purho, creator of Crayon Physics Deluxe, makes a game every month within a strict 7-day time limit. Freeplay asks him the how and the why of it all.<br />
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]]></content:encoded>
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		<item>
		<title>2009 Media</title>
		<link>http://www.freeplay.net.au/history/freeplay-2009/2009-media/</link>
		<comments>http://www.freeplay.net.au/history/freeplay-2009/2009-media/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 10:07:54 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?page_id=569</guid>
		<description><![CDATA[Article on Jason Hill&#8217;s Screenplay blog &#8211; click Interview on ABC 774 &#8211; click Byte into IT on RRR &#8211; click Q&#38;A on the Screenplay blog &#8211; click iTWire article &#8211; click Ben McKenzie, who moderated some of our sessions, blogs about Freeplay &#8211; click Rick Cuddy blogs about the 2 sessions he saw &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>Article on Jason Hill&#8217;s Screenplay blog &#8211; <a href="http://blogs.theage.com.au/digital-life/screenplay/2009/07/09/overthepast.html">click</a></p>
<p>Interview on ABC 774 &#8211; <a href="http://blogs.radioaustralia.net.au/techstream/?p=596">click</a></p>
<p>Byte into IT on RRR &#8211; <a href="http://rrrfm.libsyn.com/index.php?post_id=514436">click</a></p>
<p>Q&amp;A on the Screenplay blog &#8211; <a href="http://blogs.theage.com.au/digital-life/screenplay/2009/08/13/thefreeplayi.html">click</a></p>
<p>iTWire article &#8211; <a href="http://www.itwire.com/content/view/26953/1231/">click</a></p>
<p>Ben McKenzie, who moderated some of our sessions, blogs about Freeplay &#8211; <a href="http://labcoatman.com.au/tag/freeplay/">click</a></p>
<p>Rick Cuddy blogs about the 2 sessions he saw &#8211; <a href="http://www.richardcuddy.com/misc/the-week-after-freeplay/">click</a></p>
<p>Speakers and musicians, Celsius and Derris-Kharlan, blog about us &#8211; <a href="http://little-scale.blogspot.com/2009/08/dpad-freeplay-august-14th-and-15th.html">click</a></p>
<p>Gamedev.net forum thread &#8211; <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=543726">click</a></p>
<p>Kotaku reports on the event announcement &#8211; <a href="http://www.kotaku.com.au/2009/08/indie-games-festival-kicks-off-in-melbourne-tomorrow/">click</a></p>
<p>Forum thread at indiegamer.com &#8211; <a href="http://forums.indiegamer.com/showthread.php?t=17977">click</a></p>
<p>George Dunford, from our advisory board, blogs about our keynote &#8211; <a href="http://hackpacker.blogspot.com/2009/08/game-on-for-freeplay.html">click</a></p>
<p>One of our speakers, Thuyen Nguyen, has put up the links  &amp; pdf from his talk &#8211; <a href="http://multiple-option.blogspot.com/2009/08/hello-freeplay-independent-games.html">click</a></p>
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		<item>
		<title>One week on&#8230;</title>
		<link>http://www.freeplay.net.au/2009/08/one-week-on/</link>
		<comments>http://www.freeplay.net.au/2009/08/one-week-on/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 01:41:08 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Festival]]></category>
		<category><![CDATA[2009]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?p=546</guid>
		<description><![CDATA[We&#8217;re now a week out from Freeplay and some of the dust is starting to settle.  Thanks to everyone who came along and made it a huge success. Over 200 people came along to our panel, lecture, and workshop programme taking place in the Village Roadshow Theatrette and Seminar rooms, hearing from over 50 speakers [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re now a week out from Freeplay and some of the dust is starting to settle.  Thanks to everyone who came along and made it a huge success.</p>
<p>Over 200 people came along to our panel, lecture, and workshop programme taking place in the Village Roadshow Theatrette and Seminar rooms, hearing from over 50 speakers including developers, educators, students, programmers, artists, film-makers, and cross-media practitioners.</p>
<p>For the first time, we held a public expo program that took place in the Experimedia room at the State Library.  Over 300 people had the chance to play locally produced independent and professional games, take part in discussions about games and the broader gaming culture, and workshop their own ideas in a game design challenge run by Infinite Interactive.</p>
<p>Our international speaker, Petri Purho, drew large crowds to talk about not only his process for creating games, but also the role of creativity in creation and play, and his return in our Freeplay Greatest Hits Panel saw him create rag-doll peggle in under 5 minutes.</p>
<p>In the wake of Freeplay, we’re hoping to continue to build the creative community, supporting independent developers through discussion spaces and events, and putting together our plans for 2010 &#8211; stay tuned for details.</p>
<p>Thanks again.</p>
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		<item>
		<title>2009 Gallery</title>
		<link>http://www.freeplay.net.au/history/freeplay-2009/2009-gallery/</link>
		<comments>http://www.freeplay.net.au/history/freeplay-2009/2009-gallery/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 01:48:45 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Images]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?page_id=544</guid>
		<description><![CDATA[Images taken by Shaun Heath; Javier Candeira &#8211; http://flickr.com/photos/hiperactivo/]]></description>
			<content:encoded><![CDATA[<p>Images taken by Shaun Heath; Javier Candeira &#8211; <a href="http://flickr.com/photos/hiperactivo/">http://flickr.com/photos/hiperactivo/</a></p>

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]]></content:encoded>
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		<title>For those who couldn&#8217;t make it&#8230;</title>
		<link>http://www.freeplay.net.au/2009/08/for-those-who-couldnt-make-it/</link>
		<comments>http://www.freeplay.net.au/2009/08/for-those-who-couldnt-make-it/#comments</comments>
		<pubDate>Sun, 16 Aug 2009 22:46:36 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Festival]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[hackpacker]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Petri Purho]]></category>
		<category><![CDATA[Screenplay]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?p=538</guid>
		<description><![CDATA[I&#8217;m sure this won&#8217;t be the first write-ups of the event that we see Jason Hill reports on Petri Purho&#8217;s Keynote at Freeplay &#8211; link A blog entry from hackpacker &#8211; here]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m sure this won&#8217;t be the first write-ups of the event that we see <img src='http://www.freeplay.net.au/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Jason Hill reports on Petri Purho&#8217;s Keynote at Freeplay &#8211; <a href="http://blogs.theage.com.au/digital-life/screenplay/2009/08/17/thisweekends.html">link</a></p>
<p>A blog entry from hackpacker &#8211; <a href="http://hackpacker.blogspot.com/2009/08/game-on-for-freeplay.html">here</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Day Two&#8230;</title>
		<link>http://www.freeplay.net.au/2009/08/day-two/</link>
		<comments>http://www.freeplay.net.au/2009/08/day-two/#comments</comments>
		<pubDate>Sun, 16 Aug 2009 08:00:38 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Festival]]></category>
		<category><![CDATA[2009]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?p=535</guid>
		<description><![CDATA[A little late, but last night was a whirlwind of hand-shaking, drinking, dumplings, and finally making it home to bed, exhausted but happy. We&#8217;ll write more about the experience from this side of things, but day two of Freeplay was just as exciting as day one.  Running from space to space, seeing the workshops constantly [...]]]></description>
			<content:encoded><![CDATA[<p>A little late, but last night was a whirlwind of hand-shaking, drinking, dumplings, and finally making it home to bed, exhausted but happy.</p>
<p>We&#8217;ll write more about the experience from this side of things, but day two of Freeplay was just as exciting as day one.  Running from space to space, seeing the workshops constantly full of people, hearing the discussions and debate bouncing back and forth in the theatrette, watching people playing games and taking part in design challenges and panels in Experimedia, was simply amazing.</p>
<p>Thank you to everyone who came along &#8211; whether you bought tickets day one or simply stumbled into Experimedia.  I hope you got something out of it.</p>
]]></content:encoded>
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		<item>
		<title>Day One&#8230;</title>
		<link>http://www.freeplay.net.au/2009/08/day-one/</link>
		<comments>http://www.freeplay.net.au/2009/08/day-one/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 12:35:49 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Festival]]></category>
		<category><![CDATA[2009]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/2009/08/day-one/</guid>
		<description><![CDATA[Wow. Day one of Freeplay is over. And wow. just wow. A long, exhausting, brilliant, surprising, invigorating, challenging day. We&#8217;re home prepping for tomorrow, and we&#8217;ll write more later, but I just want to say thanks to everyone who came along. I hope you all got as much out of it as I did. Even [...]]]></description>
			<content:encoded><![CDATA[<p>Wow.</p>
<p>Day one of Freeplay is over.  </p>
<p>And wow.  just wow.</p>
<p>A long, exhausting, brilliant, surprising, invigorating, challenging day.</p>
<p>We&#8217;re home prepping for tomorrow, and we&#8217;ll write more later, but I just want to say thanks to everyone who came along.  I hope you all got as much out of it as I did.  Even though I was running around making sure things happened, I saw enough of the panels, and read enough feedback, and spoke to enough people, to know that Freeplay worked in its new venue and under its new directors.</p>
<p>Looking forward to tomorrow.  Hopefully we&#8217;ll see you there.</p>
]]></content:encoded>
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		<item>
		<title>Screenplay interview</title>
		<link>http://www.freeplay.net.au/2009/08/screenplay-interview/</link>
		<comments>http://www.freeplay.net.au/2009/08/screenplay-interview/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 03:23:33 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Festival]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Screenplay]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?p=530</guid>
		<description><![CDATA[Up this morning, there&#8217;s an interview with me on Jason Hill&#8217;s Screenplay blog about Freeplay and independent games in general.  You can find it here.]]></description>
			<content:encoded><![CDATA[<p>Up this morning, there&#8217;s an interview with me on Jason Hill&#8217;s Screenplay blog about Freeplay and independent games in general.  You can find it <a href="http://blogs.watoday.com.au/digital-life/screenplay/2009/08/13/thefreeplayi.html">here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Not long to go now&#8230;</title>
		<link>http://www.freeplay.net.au/2009/08/not-long-to-go-now/</link>
		<comments>http://www.freeplay.net.au/2009/08/not-long-to-go-now/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 01:19:00 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Festival]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Byte Into It]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Petri Purho]]></category>
		<category><![CDATA[RRR]]></category>
		<category><![CDATA[Speakers]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?p=528</guid>
		<description><![CDATA[In under 22 hours, Freeplay will be happening.  We&#8217;re in the home stretch now, and behind the scenes we&#8217;re rushing around making last minute preparations. Big news is that Petri Purho, our international speaker is in the country.  We picked him up early this morning and whisked him off to a hotel to recover. And [...]]]></description>
			<content:encoded><![CDATA[<p>In under 22 hours, Freeplay will be happening.  We&#8217;re in the home stretch now, and behind the scenes we&#8217;re rushing around making last minute preparations.</p>
<p>Big news is that Petri Purho, our international speaker is in the country.  We picked him up early this morning and whisked him off to a hotel to recover.</p>
<p>And for those who missed <a href="http://www.rrr.org.au/program/byte-into-it/">Byte Into It</a> on <a href="http://www.rrr.org.au/">RRR</a> last night, the podcast is up <a href="http://rrrfm.libsyn.com/index.php?post_id=514436">here</a>.  I talk about Freeplay, video games, twitter, and sandwiches.</p>
]]></content:encoded>
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