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	<title>Freeplay &#187; Announcements</title>
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	<link>http://www.freeplay.net.au</link>
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		<title>Freeplay Forum</title>
		<link>http://www.freeplay.net.au/2009/08/freeplay-forum/</link>
		<comments>http://www.freeplay.net.au/2009/08/freeplay-forum/#comments</comments>
		<pubDate>Sun, 23 Aug 2009 02:59:29 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Forum]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?p=561</guid>
		<description><![CDATA[In the aftermath of Freeplay, there was a lot of interest in other events, get togethers, and general discussion about indie games and development.  To help support that, we&#8217;ve set up a forum with the aim of giving the community a central place to get together, figure out how to work together, and to keep [...]]]></description>
			<content:encoded><![CDATA[<p>In the aftermath of Freeplay, there was a lot of interest in other events, get togethers, and general discussion about indie games and development.  To help support that, we&#8217;ve set up a forum with the aim of giving the community a central place to get together, figure out how to work together, and to keep abreast of developments in the local indie community.</p>
<p>You can find it <a href="http://www.freeplay.net.au/forum">here</a> &#8211; and details of how to sign up are <a href="http://www.freeplay.net.au/forum/viewtopic.php?f=2&amp;t=2">here</a>.</p>
]]></content:encoded>
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		<item>
		<title>Keynote and After Party</title>
		<link>http://www.freeplay.net.au/2009/08/keynote-and-after-party/</link>
		<comments>http://www.freeplay.net.au/2009/08/keynote-and-after-party/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 10:37:34 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Keynote]]></category>
		<category><![CDATA[Party]]></category>
		<category><![CDATA[Speakers]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?p=515</guid>
		<description><![CDATA[Well, here we are, the week of the 2009 Freeplay.  We&#8217;re incredibly excited as we put the finishing touches on things, and think it&#8217;ll be a really interesting event.  We&#8217;ve pulled together a strong, broad range of speakers, and put them in what should be some really thought-provoking sessions. One of our highlights, and something [...]]]></description>
			<content:encoded><![CDATA[<p>Well, here we are, the week of the 2009 Freeplay.  We&#8217;re incredibly excited as we put the finishing touches on things, and think it&#8217;ll be a really interesting event.  We&#8217;ve pulled together a strong, broad range of speakers, and put them in what should be some really thought-provoking sessions.</p>
<p>One of our highlights, and something we&#8217;re really pleased about, is having Petri Purho as our international keynote.</p>
<p>Petri Purho is currently a student at Helsink Polytechnic, studying computer science.  Game development has always been a part of his life, including pen<br />
&amp; paper roleplaying games, strategy games, board games, card games, and experimental video games.</p>
<p>He runs the website <a href="http://www.kloonigames.com">www.kloonigames.com</a> documenting his approach to game creation – a new game every month, created in a maximum of 7-days, incorporating some experimental gameplay mechanic.</p>
<p>His first commercial game, <a href="http://www.crayonphysics.com/">Crayon Physics Deluxe</a>, won the Grand Prize at the 2008 Independent Games Festival and is currently available for PC and iPhone.</p>
<p>We&#8217;re also happy to let you guys in on our after party, happening at <a href="http://www.fadgallery.com.au/web/">Fad Gallery</a> in Chinatown straight after our closing session on Saturday the 15th.</p>
<p>Fad Gallery<br />
14 Corrs Lane<br />
Melbourne<br />
VIC 3000</p>
<p><a href="http://maps.google.com/maps/ms?msa=0&amp;msid=114516271219986407647.00047083ae07e57a1917f&amp;ie=UTF8&amp;ll=-37.811555,144.967942&amp;spn=0.002509,0.005681&amp;z=18">Google Map Link</a></p>
<p>We&#8217;ll see you there to celebrate Freeplay 2009!</p>
]]></content:encoded>
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		<item>
		<title>Sessions and Speakers</title>
		<link>http://www.freeplay.net.au/2009/08/sessions-and-speakers/</link>
		<comments>http://www.freeplay.net.au/2009/08/sessions-and-speakers/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 07:43:43 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Lectures]]></category>
		<category><![CDATA[Panels]]></category>
		<category><![CDATA[Program]]></category>
		<category><![CDATA[Speakers]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?p=453</guid>
		<description><![CDATA[Session details and their respective speakers are now available. Sessions here. Speakers here. These&#8217;ll be updated in the run-up to the festival as more speakers are confirmed and we get their bios online.]]></description>
			<content:encoded><![CDATA[<p>Session details and their respective speakers are now available.</p>
<p>Sessions <a href="http://www.freeplay.net.au/2009-program">here</a>.</p>
<p>Speakers <a href="http://www.freeplay.net.au/2009-speakers">here</a>.</p>
<p>These&#8217;ll be updated in the run-up to the festival as more speakers are confirmed and we get their bios online.</p>
]]></content:encoded>
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		<item>
		<title>Two New Sessions</title>
		<link>http://www.freeplay.net.au/2009/07/two-new-sessions/</link>
		<comments>http://www.freeplay.net.au/2009/07/two-new-sessions/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 05:54:28 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Program]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?p=401</guid>
		<description><![CDATA[Two new sessions taking place in our workshop program: Intellectual property issues for game developers Games development is all about creating innovative content &#8211; but how do you make sure that you are rewarded for all your hard work? This session will cover the different types of intellectual property protection available to game developers, how [...]]]></description>
			<content:encoded><![CDATA[<p>Two new sessions taking place in  our workshop program:</p>
<p><strong>Intellectual property issues for game developers</strong></p>
<p>Games development is all about creating innovative content &#8211; but how do you make sure that you are rewarded for all your hard work? This session will cover the different types of intellectual property protection available to game developers, how to manage and protect your intellectual property and how to avoid infringing others&#8217; intellectual property.</p>
<p><strong>Introduction to DS Homebrew</strong></p>
<p>With two screens and touch input, the Nintendo DS is the leader in handheld consoles. Presented by Thuyen Nguyen, whose own DS homebrew has been featured on Kotaku and Joystiq, this session will be a primer for everything you need to know about getting started with using and developing homebrew for the DS. Topics include flash carts, development tools, homebrew examples and general dev &amp; design tips. This is not a coding session!</p>
]]></content:encoded>
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		<title>Session Details</title>
		<link>http://www.freeplay.net.au/2009/07/session-details/</link>
		<comments>http://www.freeplay.net.au/2009/07/session-details/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 12:28:58 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Lectures]]></category>
		<category><![CDATA[Panels]]></category>
		<category><![CDATA[Program]]></category>
		<category><![CDATA[State Library]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?p=395</guid>
		<description><![CDATA[With August 14 &#38; 15 fast approaching, we&#8217;re happy to announce some of the sessions taking place at Freeplay.  With a new venue for the event this year, it&#8217;s given us the chance to open up the program a little bit, with longer panels &#38; workshops to fully explore the topics with the audience, and [...]]]></description>
			<content:encoded><![CDATA[<p>With August 14 &amp; 15 fast approaching, we&#8217;re happy to announce some of the sessions taking place at Freeplay.  With a new venue for the event this year, it&#8217;s given us the chance to open up the program a little bit, with longer panels &amp; workshops to fully explore the topics with the audience, and give those attending workshops more time to get their hands dirty.  It&#8217;s also given us the chance to offer demo space in experimedia and have panels aimed at the less development-centric part of games culture.</p>
<h2>Panels &amp; Lectures</h2>
<p>The Village Roadshow Theatrette is where we&#8217;ll be hosting our lecture / panel sessions.  We want to make these a little bit longer than in previous years to give the speakers more time and also to give the audience more time to ask questions.</p>
<p>Sessions (with more to come) include:</p>
<p><strong>Games and Screen Culture</strong></p>
<p>This session takes a look at the place of games in the wider screen culture, and also showcases projects using games and games technology in unique and innovative ways.</p>
<p><strong>Weapons of Mass Construction.</strong></p>
<p>The talk will look at the massive amount of content which modern games require and at procedural software solutions which allow even the small developer to produce games on a grand scale.</p>
<p>There is an increasing trend in the industry to utilise procedural content generation for everything from textures, animation, vegetation, landscapes, and even entire cities.</p>
<p>Rather than threaten the  artists role in producing content, we should embrace these techniques as they allow us to produce more and better work. Proceduralism is not all about pushing a button to make art, it is fact about allowing an artist, through a sequence of decisions, to produce work of greater scope and detail in a shorter time frame.</p>
<p><strong>Making the leap</strong></p>
<p><strong> </strong></p>
<p>How do you become an indie?  What are the challenges involved?  What are the benefits?  And can you actually make a living out of it?  This panel looks at people who’ve made the leap.</p>
<p><strong>Education &amp; Development</strong></p>
<p><strong> </strong></p>
<p>The past few years have seen games courses crop up all over the place – from vocational training colleges to university degrees.  This panel explores the relationship between education and development, and what they can learn from each other.</p>
<p><strong>Diversity in the games industry</strong></p>
<p><strong> </strong></p>
<p>Those outside the games industry see it as a homogenous blob, chasing the 18-35 male demographic, and producing nothing but space marines trudging through brown corridors killing aliens, or stories of hitmen violently pursuing consequence free sex with prostitutes.</p>
<p>What is the reality?  Is development becoming more diverse?  And does that increase in diversity result in a shift in the types of games we make, and the audiences we can attract?</p>
<p><strong>Where to from here?</strong></p>
<p><strong> </strong></p>
<p>At the first Freeplay in 2004, there was no steam, no App store, no XNA, no Xbox Live Arcade, no PSN, and no WiiWare.</p>
<p>This panel looks at where we might be in another 5 years.</p>
<h2>Workshops</h2>
<p>The Seminar rooms at the State Library will be where we hold our smaller, more focused workshops:</p>
<p><strong>Art Direction</strong></p>
<p>The visual style of a project can have a huge impact on the player’s experience.  This session looks at the challenges &amp; approaches in maintaining a meaningful, consistent style that works in concert with gameplay.</p>
<p><strong>How to make your own games for free</strong></p>
<p>A seminar for anyone who is interested in being an independent game developer but has a restricted budget. Topics covered include an overview of the development process, engines and tools suitable for small teams, the benefits of prototyping and advice on how to commercialize your games.</p>
<p><strong>Making a lot of noise out of nothing</strong></p>
<p>How to get quality audio into a project for little or no budget</p>
<p>Audio has long been seen as an expensive component of film, TV and video games; with studios charging exorbitant fees and audio equipment being some of the most costly tech gear you can buy, many independent developers resign themselves to having little or no audio to support their projects. Creating good audio however is as much about attitude and approach as it is costly tools.</p>
<p>A designer with a good understanding of audio manipulation and how to listen to the world around them can produce excellent work without the need of expensive equipment. This workshop will demonstrate some freely available tools and resources, but more importantly it will demonstrate some simple techniques and ideas that will allow anyone with a desire to create interesting audio to take mundane sounds and manipulate them into new and useful audio assets.</p>
<p>This is a practical demonstration workshop so come armed with questions, be prepared to watch and listen to the creative process and think about what sounds you have always wanted to see created. The audience will be asked to participate by suggesting what sounds should be created and providing challenges to the designer. The more you get involved the more you’ll get out of the session.</p>
<h2>Expo &amp; public sessions</h2>
<p>Lastly, the Experimedia space will house our public program, incuding demos of games from indie developers and a series of panels devoted to exposing a broader audience to what we do as developers.</p>
<p>Sessions (with more to be announced) include:</p>
<p><strong>Playing in someone else’s sandpit</strong></p>
<p>Australia has a reputation for delivering licensed titles – including Spongebob Squarepants, Transformers, The Fast and the Furious, and others.  This panel looks at the challenges involved in working within the constraints of somebody else’s idea – and how you maintain your own creative voice while doing so.</p>
<p><strong>Games criticism and the danger of the fanboy (or girl)</strong></p>
<p>The games industry has developed alongside the internet, giving everyone with a modicum of technical savvy the ability to have their voice heard – for better or worse.</p>
<p>This panel looks at the issues around games criticism and journalism, and how interaction between creator, critic, and audience impacts everyone.</p>
<p><strong>Ask a Game Developer</strong></p>
<p>Have a burning question about how games get made?  This is your chance to have it answered by our experienced panel with experience across all disciplines.</p>
<p><strong>Game Design Challenge</strong></p>
<p><strong> </strong></p>
<p>A chance to show off your game design and pitch skills.</p>
<p>Teams will be given the chance to workshop and then pitch a small-scale game based on surprise themes and objects to a team of experienced developers, with a prize donated by Infinite Interactive.</p>
<p><strong> </strong></p>
]]></content:encoded>
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		<title>Freeplay tickets are on sale now!</title>
		<link>http://www.freeplay.net.au/2009/07/freeplay-tickets-are-on-sale-now/</link>
		<comments>http://www.freeplay.net.au/2009/07/freeplay-tickets-are-on-sale-now/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 02:08:59 +0000</pubDate>
		<dc:creator>Eve</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Ticketing]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?p=374</guid>
		<description><![CDATA[Hi everyone, we&#8217;re really pleased to announce that tickets for the Freeplay Independent Games Festival are now on sale! You can purchase them online through Moshtix here or by calling Moshtix on 1300 GET TIX (438 849). Tickets are $20 + booking fee, and are valid for both days of the festival. There are a [...]]]></description>
			<content:encoded><![CDATA[<p>Hi everyone, we&#8217;re really pleased to announce that tickets for the Freeplay Independent Games Festival are now on sale! You can purchase them online through Moshtix <a title="Freeplay Tickets" href="http://www.moshtix.com.au/event.aspx?id=28601" target="_blank">here</a> or by calling Moshtix on 1300 GET TIX (438 849).</p>
<p>Tickets are $20 + booking fee, and are valid for both days of the festival. There are a limited number of tickets so get in quick!</p>
<p>We look forward to seeing you there!</p>
]]></content:encoded>
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		<item>
		<title>Our Advisory Board</title>
		<link>http://www.freeplay.net.au/2009/06/our-advisory-board/</link>
		<comments>http://www.freeplay.net.au/2009/06/our-advisory-board/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 06:01:56 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Advisory Board]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?p=358</guid>
		<description><![CDATA[We&#8217;ve been working away with our new advisory board for the past few weeks on redrafting our original program ideas, workshopping some really exciting session ideas, and getting introduced to brilliant potential speakers. You can read all about them here. Stay tuned for a speaker callout, details of our expo space, and other stuff that [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve been working away with our new advisory board for the past few weeks on redrafting our original program ideas, workshopping some really exciting session ideas, and getting introduced to brilliant potential speakers.</p>
<p>You can read all about them <a href="organisation/advisory-board/">here</a>.</p>
<p>Stay tuned for a speaker callout, details of our expo space, and other stuff that we think is kind of cool (including our international keynote!)</p>
]]></content:encoded>
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		<title>Freeplay Partners</title>
		<link>http://www.freeplay.net.au/2009/06/freeplay-partners-announced/</link>
		<comments>http://www.freeplay.net.au/2009/06/freeplay-partners-announced/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 02:21:57 +0000</pubDate>
		<dc:creator>Eve</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Partners]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Next Wave]]></category>
		<category><![CDATA[State Library]]></category>
		<category><![CDATA[Victorian Government]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?p=341</guid>
		<description><![CDATA[Freeplay has, over the years, become something of a fixture in Melbourne&#8217;s game development calendar. When, earlier this year, we spoke to people about running Freeplay, the response was overwhelmingly positive&#8230;. which was nice. Festivals, however, don&#8217;t fund themselves, and having taken on the commitment to do Freeplay, we set about making sure that ours [...]]]></description>
			<content:encoded><![CDATA[<p>Freeplay has, over the years, become something of a fixture in Melbourne&#8217;s game development calendar. When, earlier this year, we spoke to people about running Freeplay, the response was overwhelmingly positive&#8230;. which was nice.</p>
<p>Festivals, however, don&#8217;t fund themselves, and having taken on the commitment to do Freeplay, we set about making sure that ours would have a roof over its head, and that we could afford to print programs, publicise it,  and generally make Freeplay the event we wanted it to be.</p>
<p>Luckily, we&#8217;ve found brilliant partners in Next Wave, who previously ran Freeplay and have been excellent and generous mentors, in the Victorian Government, who are very focused on growing the Victorian game industry, and last but by no means least, the State Library of Victoria, who have really embraced game culture, and are keen to explore video games as an artistic and cultural medium.  (And gave Freeplay a roof over its head.)</p>
<p>We&#8217;ll keep saying this, but our thanks go out to our partners for helping Freeplay play on. You can check them on our <a href="http://www.freeplay.net.au/organisation/partners/">Partners</a> page.</p>
]]></content:encoded>
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		<item>
		<title>Dates &amp; Venue</title>
		<link>http://www.freeplay.net.au/2009/06/dates-venue/</link>
		<comments>http://www.freeplay.net.au/2009/06/dates-venue/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 05:30:19 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[State Library]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?p=337</guid>
		<description><![CDATA[Get out your diaries, log into your google calendar, find a dog-eared post-it and a chewed up pen, because we&#8217;re happy to announce that Freeplay 2009 will be taking place at the State Library of Victoria on August 14th and 15th. We&#8217;re very excited about being a part of the State Library&#8217;s program of events [...]]]></description>
			<content:encoded><![CDATA[<p>Get out your diaries, log into your google calendar, find a dog-eared post-it and a chewed up pen, because we&#8217;re happy to announce that Freeplay 2009 will be taking place at the <a href="http://www.slv.vic.gov.au/">State Library of Victoria</a> on August 14th and 15th.</p>
<p>We&#8217;re very excited about being a part of the State Library&#8217;s program of events and adding to their focus on games as an integral part of our culture.</p>
<p>Over the next few weeks, expect more announcements about the work our advisory board is doing, the development of our program, and on ways that you can be involved in August.</p>
<p>You can read our full media release <a href="http://www.freeplay.net.au/wp-content/uploads/2009/06/freeplay-media-release-venue-dates.pdf">here</a>.</p>
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