Sessions available on YouTube
Tuesday, November 3rd, 2009Thanks to Chris Watts and Souri from tsumea, the following sessions are available on the tsumea YouTube channel:
Opening & Welcome
The New iKid on the Block
Kynan Woodman – Development Director at Firemint
Neil Rennison – co-founder of Tin Man Games
Paul Motion – Senior Producer with IronMonkey Studios
Launched in 2007, Apple’s iPhone has, in its brief lifetime, created a new market for independent developers looking to create highly-innovative, smaller-scale projects. This panel explores the issues, challenges, and successes that the iPhone brings to traditional developers.
Agile Development
James Hudson – Nocturnal Entertainment
Agile development is an attempt to allow development to be more reactive to change, to increase iteration speed, and to increase communication between members. This workshop looks at the pros and cons of using agile in a real world game project.
Playing in Someone Else’s Sandpit
Cameron Lee – Development Director at Electronic Arts
Blake Mizzi – Lead Designer at Torus Games
Tarwin Stroh-Spijer – Director at Touch My Pixel
Craig Duturbure – Freelance Games Designer
Australia has a reputation for delivering licensed titles – including Spongebob Squarepants, Transformers, The Fast and the Furious, and others. This panel looks at the challenges involved in working within the constraints of somebody else’s idea – and how you maintain your own creative voice while doing so.
The Art of Getting Things Done
Rory Hart – Head of Development on the virtual worlds project ExitReality
The collaborative nature of games development is one of it’s most rewarding facets, and also one of the most difficult to get right – from estimating tasks, to scheduling milestones, to handling communication, many starting developers struggle with this shift away from their core discipline.
This workshop looks at the fundamentals of managing projects and teams.
Petri Purho – Keynote
Petri Purho, creator of Crayon Physics Deluxe, makes a game every month within a strict 7-day time limit. Freeplay asks him the how and the why of it all.
