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	<title>FreeplayFreeplay &#187; Tags Archives for  Freeplay</title>
	<atom:link href="http://www.freeplay.net.au/tag/freeplay/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.freeplay.net.au</link>
	<description>Freeplay Independent Games Festival</description>
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		<title>Cherchez La Femme</title>
		<link>http://www.freeplay.net.au/2011/09/cherchez-la-femme/</link>
		<comments>http://www.freeplay.net.au/2011/09/cherchez-la-femme/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 23:44:09 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[Cherchez La Femme]]></category>
		<category><![CDATA[Freeplay]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?p=2173</guid>
		<description><![CDATA[Coming out of Freeplay were really concrete and tangible themes of inclusion, accessibility, gender, and recognition, which we hadn't really given space within the festival itself to properly explore. We didn't want to wait a whole year before doing that though so we decided to put our feelers out and see if any other groups would be interested in exploring those topics in relation to gaming.]]></description>
			<content:encoded><![CDATA[<p>Coming out of Freeplay were really concrete and tangible themes of inclusion, accessibility, gender, and recognition, which we hadn&#8217;t really given space within the festival itself to properly explore. We didn&#8217;t want to wait a whole year before doing that though so we decided to put our feelers out and see if any other groups would be interested in exploring those topics in relation to gaming.</p>
<p><span id="more-2173"></span></p>
<p>The first of those is with <a href="http://www.facebook.com/group.php?gid=114737478562516">Cherchez La Femme</a> taking a look at <a href="http://www.facebook.com/event.php?eid=123941404373140">Feminism and Gaming</a>. We&#8217;re really excited about it and hope that this will be the first of a series of events and partnerships like this between now and Freeplay 2012.</p>
<p>CHERCHEZ LA FEMME: FEMINISM AND GAMING</p>
<p>Tuesday, October 4 · 7:00pm - 9:00pm</p>
<p><a href="http://www.facebook.com/pages/The-Fox-Hotel/145450885497885">The Fox Hotel</a> - 351 Wellington St, Collingwood, Victoria, Australia</p>
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		<title>Freeplay and the Emerging Writers&#8217; Festival</title>
		<link>http://www.freeplay.net.au/2011/04/freeplay-and-the-emerging-writers-festival/</link>
		<comments>http://www.freeplay.net.au/2011/04/freeplay-and-the-emerging-writers-festival/#comments</comments>
		<pubDate>Wed, 13 Apr 2011 00:00:41 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Partners]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[Emerging Writers' Festival]]></category>
		<category><![CDATA[Freeplay]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?p=1318</guid>
		<description><![CDATA[Freeplay isn't the only festival in Melbourne.  It's a festival city and throughout the year there's everything from food to dance, from writing to film, from comedy to design, and from theatre to games.  This obviously means that there's always something to do if you want to head out into the world, but it also means there's a big gap between events if you're waiting for a specific one - like we know you all are for Freeplay :)]]></description>
			<content:encoded><![CDATA[<p>Freeplay isn&#8217;t the only festival in Melbourne.  It&#8217;s a festival city and throughout the year there&#8217;s everything from food to dance, from writing to film, from comedy to design, and from theatre to games.  This obviously means that there&#8217;s always something to do if you want to head out into the world, but it also means there&#8217;s a big gap between events if you&#8217;re waiting for a specific one &#8211; like we know you all are for Freeplay.</p>
<p>To rectify this, at least partially, we&#8217;ve been talking to other events in Melbourne about ways that we can work together and we&#8217;re very happy to announce the first of those partnerships is with the <a href="http://www.emergingwritersfestival.org.au/">Emerging Writers&#8217; Festival</a> taking place from 26 May to 5 June 2011.</p>
<p>We&#8217;ve long been a fan of the EWF and its incredibly hands on approach to writers and writing, and we&#8217;re very excited about the playful storytelling work we&#8217;ll be doing together. We&#8217;re keeping it a surprise for now, but keep an eye on their <a href="http://www.emergingwritersfestival.org.au/">website</a> for the program &#8211; or follow them on <a href="http://twitter.com/#!/EmergingWriters">twitter</a> and <a href="http://www.facebook.com/pages/Emerging-Writers-Festival/22221031271">Facebook</a>.</p>
<p>This is the first of a bunch of partnerships and events we&#8217;re doing to tide you over until Freeplay. More on those very, very soon as well as our call out for speakers, volunteers, expo projects &#8211; and something completely new for 2011. Stay tuned&#8230;</p>
]]></content:encoded>
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		<title>Sessions available on YouTube</title>
		<link>http://www.freeplay.net.au/2009/11/sessions-available-on-youtube/</link>
		<comments>http://www.freeplay.net.au/2009/11/sessions-available-on-youtube/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 11:03:28 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Festival]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Freeplay]]></category>
		<category><![CDATA[Petri Purho]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?p=582</guid>
		<description><![CDATA[Thanks to Chris Watts and Souri from tsumea, the following sessions are available on the tsumea YouTube channel: Opening &#38; Welcome The New iKid on the Block Kynan Woodman &#8211; Development Director at Firemint Neil Rennison &#8211; co-founder of Tin Man Games Paul Motion &#8211; Senior Producer with IronMonkey Studios Launched in 2007, Apple&#8217;s iPhone [...]]]></description>
			<content:encoded><![CDATA[<p>Thanks to <a href="http://www.designerwatts.com/">Chris Watts</a> and Souri from <a href="http://www.tsumea.com/">tsumea</a>, the following sessions are available on the tsumea YouTube <a href="http://www.youtube.com/user/tsumea">channel</a>:</p>
<h2>Opening &amp; Welcome</h2>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/m486DsVqDI8&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/m486DsVqDI8&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h2>The New iKid on the Block</h2>
<p>Kynan Woodman &#8211; Development Director at Firemint<br />
Neil Rennison &#8211; co-founder of Tin Man Games<br />
Paul Motion &#8211; Senior Producer with IronMonkey Studios</p>
<p>Launched in 2007, Apple&#8217;s iPhone has, in its brief lifetime, created a new market for independent developers looking to create highly-innovative, smaller-scale projects. This panel explores the issues, challenges, and successes that the iPhone brings to traditional developers.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/wlXUtHgsGD0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/wlXUtHgsGD0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h2>Agile Development</h2>
<p>James Hudson &#8211; Nocturnal Entertainment</p>
<p>Agile development is an attempt to allow development to be more reactive to change, to increase iteration speed, and to increase communication between members. This workshop looks at the pros and cons of using agile in a real world game project.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/a_xMBR00fII&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/a_xMBR00fII&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h2>Playing in Someone Else&#8217;s Sandpit</h2>
<p>Cameron Lee &#8211; Development Director at Electronic Arts<br />
Blake Mizzi &#8211; Lead Designer at Torus Games<br />
Tarwin Stroh-Spijer &#8211; Director at Touch My Pixel<br />
Craig Duturbure &#8211; Freelance Games Designer</p>
<p>Australia has a reputation for delivering licensed titles – including Spongebob Squarepants, Transformers, The Fast and the Furious, and others. This panel looks at the challenges involved in working within the constraints of somebody else’s idea – and how you maintain your own creative voice while doing so.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/3mk7ajQ3BK0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/3mk7ajQ3BK0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h2>The Art of Getting Things Done</h2>
<p>Rory Hart &#8211; Head of Development on the virtual worlds project ExitReality</p>
<p>The collaborative nature of games development is one of it’s most rewarding facets, and also one of the most difficult to get right – from estimating tasks, to scheduling milestones, to handling communication, many starting developers struggle with this shift away from their core discipline.</p>
<p>This workshop looks at the fundamentals of managing projects and teams.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/26f-lm9ZV6A&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/26f-lm9ZV6A&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h2>Petri Purho &#8211; Keynote</h2>
<p>Petri Purho, creator of Crayon Physics Deluxe, makes a game every month within a strict 7-day time limit. Freeplay asks him the how and the why of it all.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/0MPixfTPt-8&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/0MPixfTPt-8&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.freeplay.net.au/2009/11/sessions-available-on-youtube/feed/</wfw:commentRss>
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		<item>
		<title>Experimental Gameplay Project</title>
		<link>http://www.freeplay.net.au/2009/09/experimental-gameplay-project/</link>
		<comments>http://www.freeplay.net.au/2009/09/experimental-gameplay-project/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 12:23:48 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[Interesting]]></category>
		<category><![CDATA[Experimental Gameplay Project]]></category>
		<category><![CDATA[Forum]]></category>
		<category><![CDATA[Freeplay]]></category>
		<category><![CDATA[Petri Purho]]></category>

		<guid isPermaLink="false">http://www.freeplay.net.au/?p=565</guid>
		<description><![CDATA[Inspired by Petri and the Experimental Gameplay Project, we&#8217;re taking a leaf out of their book and trying to get the local community involved in rapidly prototyping and iterating over any and all wacky gameplay experiments rattling around their head.  It&#8217;s all very informal at the moment, so we don&#8217;t have many rules, and it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Inspired by <a href="http://www.kloonigames.com/blog/">Petri</a> and the <a href="http://experimentalgameplay.com/">Experimental Gameplay Project</a>, we&#8217;re taking a leaf out of their book and trying to get the local community involved in rapidly prototyping and iterating over any and all wacky gameplay experiments rattling around their head.  It&#8217;s all very informal at the moment, so we don&#8217;t have many rules, and it&#8217;s pretty much: take a theme, make a game, don&#8217;t spend more than 7 days on it, and try to do something experimental with the mechanics.  You can use whatever tech you want, you can build as big a team as you want, you can outsource all of your art, just don&#8217;t take any longer than the 7 days!</p>
<p>When we&#8217;re close to the end of the month, we&#8217;ll sort out some sort of exhibition / party / get-together to show off everyone&#8217;s projects, and we&#8217;ll also look at hosting them on the freeplay web-site.  Oh, and because it&#8217;s our first month we&#8217;re going to leave the theme open, but if you need some structure, use the one from the official <a href="http://experimentalgameplay.com/">Experimental Gameplay Project</a> site.</p>
<p>We&#8217;ve set up a discussion space on our <a href="http://www.freeplay.net.au/forum" class="broken_link">forums</a>, but if you&#8217;re interested in being more public, feel free to comment below.</p>
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