The 2020 Freeplay Awards are proudly sponsored by House House and generouly hosted by League of Geeks.

The 2020 Freeplay Awards ⁠Finalists

The Freeplay Award

A Hand with Many Fingers – Colestia

Excellence in Design


Excellence in Visual Art


Excellence in Audio

Excellence in Narrative


Non-Digital Game Award


Micro-Game Award

Experimental Game Award


Student Game Award


Across The Ditch Award

Honourable Mentions

Paint Game – Max Myers
Red Desert Render – Ian MacLarty
Misadventures in Little Lon
– True Crime Mysteries
– Tim Snowdon
– OneBar Games
Shadows and Dust
– Moloch Media

2020 Freeplay Awards Jury

Jason Imms (Jury Chair, TAS) is a founder and board member of Tasmanian Game Makers, Head of Quality Assurance at LiveTiles, host of the Game Hugs podcast, and formerly a games and technology journalist for a wide range of Australian and US publications (GameSpot, Giant Bomb, Kill Screen, Hyper Magazine, PC PowerPlay, and more), and managing director of The Machine QA. His varied career and experience in the Australian games scene has led to him sitting on the Film Victoria digital media assessment panel, and the Tasmanian Ministerial Arts and Cultural Advisory Council.

Jason is a father of five, a husband to one, and a firm believer in the power of video games as art, entertainment, education, and for social change.

Cherie Davidson (VIC) is a game producer, programmer, digital artist and teacher. She’s worked on a variety of games such as BAFTA nominated Tearaway Unfolded, Intergalactic Space Princess, an adventure game for teenage girls, and Paperbark, a charming game about a wombat and a hot Australian summer. She has been listed in Develop’s 30 Under 30, nominated for DevelopHer and is a member of BAFTA Crew. Cherie has been involved in Freeplay since 2013, including chairing the awards in 2015 and 2018.

Lexie Mason-Davis (VIC) Lexie Mason-Davis is a multidisciplinary artist from the United States known for their work in both games and animation. They are passionate about queer games, engaging visual design, and experimental storytelling. Lexie is thrilled to return as a judge for this year’s Freeplay awards.

Samantha E. Schaffer (SA) is an American artist and software developer based in Adelaide. Their passion is exploring the intersection of art and technology, as well as minimizing its barriers to entry to help others do the same. As an independent game developer, Sam creates art-games that blur the line between game and poetry. In their free time, they can be found wandering around taking photos, playing too much Pokemon Go, and judging you.

Sam Crisp (VIC) is a game developer based in Melbourne. He has worked on a few projects at the game studio Mountains, including the award winning mobile game Florence. He is currently working on a new game with Paper House, the creators of Paperbark.

Alayna Cole (VIC) is the producer at Sledgehammer Games Melbourne (an Activision studio). She is also the managing director of Queerly Represent Me, a not-for-profit championing queer representation in games. Alayna is co-chair of the IGDA LGBTQ+ special interest group, and is an award-winning games journalist and game developer. She was featured on the 2016 and 2017 MCV Pacific 30 under 30, the 2017 MCV Pacific Women in Games, and the 2019 InGames Gender Equality lists.

Brendan Keogh (QLD) is a Brisbane-based academic and critic. He researches and writes about videogame development cultures.

Zenuel (VIC) is a gay 3D artist with a wide range of experience in games, a writer for Starbound, a voice actor in Read-Only-Memories, and the keeper of a legion of angels and otherworldly creatures in their own projects and art. They recently departed Seattle to set down roots in Melbourne where they can now be found confused about the seasons and cavorting with an alarming concentration of birds.

Yang Ho (Malaysia) is the founder of ForLoop Studios in Malaysia, and loves all things games, whether it’s making or playing them. He is passionate about exploring new ideas, breaking and circumventing conventions and genre tropes. Predominantly a programmer, he also dabbles in all sectors of production, while he’s not running the company as the founder/CEO.

Jae Stuart (NSW) is an independent designer and programmer drawn to storytelling in games. They work on short form narrative games with a close circle of collaborators. Projects they’ve worked on have been shown at Amaze Berlin, GDC and SXSW and nominated for awards at Freeplay and Play By Play. Inspired by art game events they worked with Sydney gamedev friends to organise a popup games exhibition called Serenade earlier in 2020.

Zander Hulme (QLD) is a Brisbane-based game audio designer and founder of Supertonic. Having worked as a composer, sound designer, and audio director on numerous indie titles, Zander delights in everything that makes noise.

Kevin Chen (VIC) was born in Taichung and moved to Australia at the age of 5 with his family. At the age of 15, he returned to Taiwan in order to finish high school before returning to Australia where he now resides in Melbourne. With a burning passion for Games, Visual Novels and Anime, he founded Route 59 in 2015 in order to create narrative games that explore the intersection between these mediums.

Previous Awards


The Freeplay Award: New Ice York

Category Winners

Excellence in Design: JUMPGRID

Excellence in Visual Art: Necrobarista

Excellence in Audio: Skyward Journey

Excellence in Narrative: The Haunted Island, a Frog Detective Game

Non-Digital Game Award: Edible Games Cookbook

Micro-Game Award: Novena

Experimental Game Award: The Common Campfire

Student Game Award: Pigeon Game

Across The Ditch Award: Toripon 鳥ポン


The Freeplay Award: The Catacombs of Solaris

Category Winners

Excellence in Design: Dissembler

Excellence in Visual Art: Paperbark

Excellence in Audio: Florence

Excellence in Narrative: Bound By Blood

Non-Digital Game Award: {<>}

Micro-Game Award: Rise

Experimental Game Award: Thomas Bowker’s Draw

Student Game Award: Lacuna

Across The Ditch Award: Echo Grotto



The Freeplay Award: Push Me Pull You


Category Winners

Best Design: Push Me Pull You

Best Visual Art: Movement Study 1

Best Audio: Submerged

Best Narrative: Project Ven

Best TechSpace Dust Racers

Best Non-Digital: Rise to Power



Best Game: Framed


Category Winners

Design: Framed

Visual Art: The Paper Fox

Audio Design: Particulars

Narrative: Particulars

Technical Innovation: Turnover

Non-Digital: Outside These City Walls

People’s Choice: Turnover



Best Australian Game: Stickets


Category Winners

Best Design in a Game: They Love You

Best International Game: Splice

Best Art in a Game: Toybox

Best Concept Art: Peleda

Best Audio in a Game: Lunar Flight

Best Technical Innovation: Automation

Best Writing in a Game: Flatland: Fallen Angle



Best Australian Game: Antichamber


Category Winners

Best International Game: The Swapper

Best Design: Antichamber

Best On-Paper Design: Dead Eye

Best Art: Warco

Best Concept Art: Firo

Best Technical Innovation: Kingspray

Best Game Writing: MacGuffin’s Curse

Best Audio: Solar 2



Best Australian Game: Jolly Rover


Category Winners

Best Design in a Game: Up Down Ready

Best On-Paper Design: iCrazy Man

Best Art in a Game: Captain Forever (Series)

Best Concept Art: Exodus

Best Technical Innovation: Colourbind

Best Game Writing: Transumer

Best Audio: Train Conductor

Best International Game: Last Hope